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In order to cast a spell with a cast time of 1 minute, you must take the Cast A Spell action each round for 1 minute. Mechanically, this is identical to casting a unique spell each round for one minute, and should be treated the same. With your houserule, it would be consistent to allow you to Quicken a spell of 2nd level or lower each round.


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Concentration can be broken if the caster takes enough damage and fails the con save throw to maintain concentration. Time during combat Each round is considered to be 6 seconds. When everybody has done their turn, that's 6 seconds ingame. 10 rounds in combat is 1 minute. Edit: It doesn't mean "concentration or up to 1 minute".


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4 Answers Sorted by: 45 D&D 5e turns are completely different from AD&D turns, and only share the name. The AD&D meaning of "turn" as being ten rounds* in combat time (or ten minutes in exploration time) last appeared in AD&D 2nd edition, and has been eliminated from editions newer than 1999.


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That is, a 1 round spell, cast during your turn on round 1, generally lasts until your turn on round 2 (1+1=2), but whether the start or end varies. However, for longer durations, such as 1 minute (10 rounds), the section on Duration (p. 203) does not specify a general rule.


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Start With a Bang. In my experience, great D&D campaign ideas can stem from an early combat scenario. There are a few reasons for this: most players enjoy combat. Sure, some players like role-playing and exploration over combat, so if you mix in a little of both at the start of your campaign, it will bring both aspects of the game to the forefront.


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September 14, 2022 Hristijan Answering how many rounds per minute you can have in DnD 5e is both difficult, and easy. It's easy because the game clearly states how long rounds are per average. Yet, it's difficult because the things that guarantee how long an encounter is are different every time.


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Basically what the title says. He believes that 1 minute is just over 1 round of combat. How am i supposed to go about convincing him that it makes no sense? Spells like haste and invisibility are useless in combat. I casted invisibility on my self and he said i was visible again before my next turn. Like wtf is that? Archived post.


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2 Answers Sorted by: 31 The debuff would last 10 rounds. Time section of D&D Basic Rules Chapter 8 (official, online, & free) Basic Rules p.69: A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn. 6 seconds for a round, and the round consists of all the turns in that round. Share


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A lot of combat-oriented spells or encounter-spells have a duration of 1-minute. Which in 5E is normally 10 rounds. Since IME few encounters go that long, could we just make those spells "encounter" spells? Would it really break anything in the game?


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Some spells arent intended to be cast in combat have 1 minute cast times. Also it doesnt make a ton of sense. it takes a minute to stab someone? or to cast a spell? it takes a minute for someone to run 60 feet at a full sprint? 1ft a second, maybe if your dragging youreslf on your belly. SeizeThe_Memes OP • 5 yr. ago


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A 1 minute spell will last for 10 of the caster's turns unless ended early. #4 May 8, 2019 user-1898090887 [Deleted] #5 May 8, 2019 DMThac0 Swashbuckler Location: Strapped to the DMs chair. Join Date: 4/2/2018 Posts: 1,348 A round = everyone's turn in a ~6 second window A turn = location in the initiative


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A round in real-time is between 10 minutes and 30 minutes. The average time of a round in real-time is 15 minutes. The actions, reactions, and in-game decisions do not have official times in DND. There are 10 rounds in a minute of game time. In this article, we'll answer everything you need to know about, "How long is a round in DND?".


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How many rounds is 1 minute? Each round in D&D lasts for 6 seconds, and there are 60 seconds in a minute. Therefore, 1 minute is equivalent to 10 rounds. What is the 27 rule in D&D? The 27 rule in D&D refers to the point-buy system for ability scores.